Archive for the ‘Nicki Legge’ Category

Written By: Nicki Legge

389553_2536081441655_1885901135_nAs technology advances, it seems like more and more films are using Visual Effects (VFX) and Motion Graphics to aid in the telling of a story. Filmmakers are doing amazing things with technology, building entire worlds on a computer. I have heard a lot of great things throughout the community about the talents of Logan Hennessy, but I had no idea how impressive his work is until I recently stumbled across his VFX/Motion Graphics demo reel on Facebook. I was absolutely blown away by the before and after shots throughout the reel and I immediately knew that I had to share his story by making him the Jump Ship Productions Filmmaker of the Week.

Logan is originally from Spokane, Washington. Before he moved to Arizona, he was attending a local community college, not particularly satisfied with the direction it was taking him. “One fateful night” as Logan says, he was watching the Appendices for the Lord of the Rings Trilogy and something clicked. Logan “always liked making videos with (his) friends, but it never really crossed (his) mind that you could do it for a living!… (he) became infatuated with the behind the scenes of a film set, and decided then and there (he) wanted to go to film school.” He decided that Phoenix would be a good place for film school, so he turned to the trusty internet to find schools in the Phoenix area.  Logan “found (his) school, and moved across the country in a little less than three weeks from the night (he) watched those Appendices.” He says “it’s the greatest decision (he) has ever made.”

Logan began school in January 2010 and recently graduated “fluent with After Effects, Cinema 4D, 3DS Max, and Boujou.” He chose Collins College because “It had great facilities including two large sound stages and a massive green screen.” My favorite question to ask filmmakers is whether or not they believe film school is necessary. I think Logan hits the nail right on the head with his answer.

It is true that film school is completely unnecessary and the degree that you get from it will rarely get asked for. Peter Jackson, James Cameron, Ridley Scott, and David Fincher never went to film school, heck, Steven Spielberg was turned down from film school twice. The only thing anybody really cares about is if you are good. Really good. If you have an uncle that runs camera for Hollywood feature films, you can start from the bottom there and learn a massive amount… in a very short time. 

The problem lies there. Not all of us have an uncle in the business, and we have literally no connections into Hollywood – THAT is where film school comes in. You essentially pay money to make connections. Yes, you learn some stuff in school, but you learn most of it on real sets. So that is the answer, you go to film school in an area that has a film community in order to meet like-minded individuals… building a network and learning all you can.

Logan was “drawn to visual effects and motion graphics because (he) does not want any barriers.” One of the biggest limitations for independent filmmakers is the lack of budget. Logan “decided (he) would not allow (himself) to have any restrictions if (he) didn’t have to. If (he) comes up with a story and needs the setting to be a post-apocalyptic wasteland, (he) can do that.” Logan says that it is difficult to choose a favorite project or graphic, every time he completes a project he immediately thinks of something bigger and better to do. Although if he had to pick one,   Logan says “it would probably be one of the first difficult shots I ever did… on a video I co-created for a video game that was being released that year (“Battlefield 3 Live Action Gameplay Trailer“). The climax of the video is a first-person perspective and as the character looks up into the sky, two jets collide and explode, followed by one of the jets falling into the screen and on top of the character. It was two years ago, and I’ve learned so much and honed my craft a lot since then, but seeing people’s reaction to that shot for the first time still gives me goosebumps.”

As much as Logan loves VFX and Motion Graphics, his true passion is working hard on set. Logan says “I learned visual effects so I could have no boundaries, but I’m a filmmaker at heart, and there is nothing like being on a film set. I really like to direct my own films, but when working for others my favorite aspect is being behind camera. I like to be able to have an impact on the look of a film, and being a camera operator or Director of Photography is one of my biggest goals as a filmmaker.” Logan has completed four of his own videos, most of which can be seen on his Youtube channel, ENRELEM, but he has worked on countless other projects through school and with other filmmakers.

“The best recognition I ever got was when me and a buddy released our fan-made trailer for an upcoming videogame called “Battlefield 3″, and after the second day that it was on youtube the creators of the video game posted it to their twitter and facebook, and subsequently it started showing up on gaming websites all across the internet. It received a lot of praise and was the first time I really felt like this is the only thing I could be doing with my life. I’ve never felt so giddy in all my life than the morning I woke up and saw the video had jumped 40,000 views overnight and the top comments said they were sent by the game’s creators. I can’t wait to do it again!”

The absolutely most important aspect of filmmaking to Logan is simply telling an incredible story that captivates people and forces viewers to learn a little about themselves and grow with the characters on the screen. He strives to never stop learning and never stop improving so that he can be the best filmmaker he can be. Now that Logan has graduated college, he plans to pump out consistent short films with his longtime friend Nile Popchock for their youtube channel, ENRELEM. He says, “the internet is an incredibly powerful tool for filmmakers, and if we can consistently create jaw-dropping films I don’t think there is any better option to get exposure… Making films is a gift from me to the audience, a chance to bring them into a world I created that they could only imagine in their dreams. I really do believe that through continuous, excruciatingly hard work I’ve got a shot at doing just that.” Logan is active on Facebook, he can be reached at (509) 979 – 7015, or you can email him HERE!

By: Nicki Legge

Photo By: Brandon Sullivan

Most families have activities that they enjoy doing together, like family game night, Sunday dinner, or camping. Diane Dresback and her sons, Devon Dresback and Trenton Kennedy, spend their family time exercising their creativity and making award winning films together. Most recently, this extraordinary family took part in the Almost Famous Film Festival’s (A3F) 48 Hour Challenge where they took home Best Overall Film; Audience Favorite; the Brock H. Brown Best Script Award; Best Director; and their two main actors, Colleen Hartnett and Rafael Munguia, both took home awards for Outstanding Individual Performances.  This year’s A3F 48 Hour Challenge produced a collection of some of the best 48 hour challenge films I have ever seen, and their film, Afterword really stood out as the most captivating and visually beautiful of all top 20 films. Jump Ship Productions had the pleasure of interviewing all three family members about their experiences working together on and off set and creating their film Afterword.

I find it impressive that there are three award winning filmmakers in one family; do you have any other family members that work within the film industry?

DIANE: The only person I met only a few years back is my uncle, James Marino, who lives in San Diego. He is always there with positive words of encouragement for us! I am hoping to actually have an opportunity to work with him on a project at some time in the future.

Do you all usually stick to the same roles when you work together (i.e., Diane as the Producer, Trenton as the writer, and Devon as the Director)? When you work separately, do you also stick to the same roles, or do you take on other responsibilities as well?

DIANE: Mostly when we’ve worked together on projects, yes we have stuck to the same roles. Although, I will say that we all venture across boundaries at times to get whatever needs to be done, done! That involves acting, shooting and editing.

On my own projects, I typically write, direct and also end up producing and editing, if needed. Having said that, I often seek input from both Devon and Trenton on my scripts as they really do give me very honest feedback…no fluffy stuff! Which is helpful.

What inspired each of you to venture into the wonderful world of filmmaking?

TRENT: I’m actually a video game designer by day. My girlfriend Deanna Nygren (3D Artist) and I just moved back to Phoenix to start a small independent game studio. We were in Austin, TX for several years working in the game industry (on games like Halo 4 and DC Universe Online). I’m primarily a designer, but I did do some writing on DCUO; hearing iconic characters like Batman (Kevin Conroy), Superman (Adam Baldwin), The Joker (Mark Hamill), and Lex Luthor (James Marsters) read lines I wrote was truly thrilling. (Luckily I had editors supporting me so it made it sound even better!). Games are my first love, but film has always been my mistress on the side. I’m grateful I can ride Devon and Diane’s coattails and help out.

DEVON: For me it began as an obsession with blowing things up around 14. My friends and I would get our own chemicals offline, mix them ourselves and film all the glorious destruction. I was quite the crazy little pyromaniac. From there it spawned into an interest in “special effects“. You know, fake videos of blowing up the dog, ripping my friends in half, normal kid stuff like that… But around 16, I really started getting interested in narrative film.

DIANE: Right out of college, I was co-owner of a production company, where we filmed corporate and personal events for about seven years before I returned to corporate work…. After being in love with creative writing as a kid, I had a writing professor my first semester of college that convinced me that I shouldn’t be doing any creative writing. So, I spent years in corporate America writing business documents, reports and training programs. About ten years ago, I had a personal situation occur that inspired me to write my first feature length screenplay. It was Trenton, who was still in high school at the time, who convinced me I could do it! And I did. Of course, it took a few years and I went through some terrible drafts…but, I finished it. Around that same time, and after 26 years in corporate America working mostly as a manager and senior executive in the travel and financial industries, in 2007, I returned to the production world only now with more of a focus on narrative filmmaking. And you are right, Nicki, it is wonderful!

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“We were in Austin, TX for several years working in the game industry (on games like Halo 4 and DC Universe Online).”

One of the things that I find to be most important on set is chemistry between the crew members. Does it seem to be easier to work with each other because you already have that family chemistry, or are there different aspects that become more difficult on set?

TRENT: A producer is already like a mother in a lot of ways! It definitely helps to know exactly what to expect from team members. It makes it much easier to concentrate on your own role and trust the rest have it handled. I hadn’t worked with most of the rest of the team, but Devon and Diane had, so again it was just a matter of trusting their judgment. They pulled together an awesome crew and three great actors.

DEVON: Chemistry is everything for me on set, and I choose my cast and crew very delicately. Patience is everything, because one bad attitude can bring down everyone’s moral. It’s actually surprisingly normal to work with family on set, because they understand the process and the time it takes. Also I think it’s because we usually share a similar vision, so there’s not too much conflict.

DIANE: I have come to understand how to work best with my boys. I know when I need to keep my mouth shut and go with what they are saying and when I need to put in my opinion, based on my experience. I believe all three of us recognize that we bring different strengths to the table. I don’t behave like a mom on set…although, I do sneak a hug once in a while when no one is looking just to encourage and acknowledge them. Ha!

Do you find that a lot of your conversations off set revolve around filmmaking or the film industry in general, or do you tend to keep the “shop talk:” separate from family time?

TRENT: I am immensely grateful to have such a creative significant other (Deanna Nygren). We can’t help but “talk shop” a lot, but we do try to keep a balance. It’s impossible not to share in each other’s excitement. The amazing art she creates is a huge inspiration for my ideas.

DIANE: Admittedly, conversations with Devon and Trenton often revolve around filmmaking and film projects. I like to say that our conversations are always creative. Recently, we started playing a board/roleplay game that Trenton is teaching us. There are a lot of similarities with filmmaking in character development and storytelling. My boyfriend, Rick has never been around filmmaking, so he enjoys hearing about it (thankfully!), but I try not to dominate our conversation…although I could talk for hours about indie filmmaking!

What made you decide to participate in the A3F 48 hour challenge this year?

DEVON: It’s always a great competition but I wasn’t originally planning on entering. However my brother had just moved back into town and my mom totally pulled the family card, saying we hadn’t worked on anything together as a family in a long time. I’m extremely glad she convinced us though.

DIANE: I love supporting Jae Staats and Jason Francois by participating in their A3F film challenges. Plus, it had been a couple of years since Devon, Trenton and I had done this particular challenge on the same team. The last A3F we did together was back in February 2011, when we surprised the audience by making two films that played off of each other….different perspectives. The idea, which was Devon’s, was really clever and lead to another insane weekend. Oh, did I say that I was half way through producing a feature film when we took the weekend off to make those two shorts in 48 hours? I think a little insanity runs through this family!

Where did you find your inspiration for “Afterword?”

TRENT: Having our actors and a main location lined up helped immensely when writing the script. Imagining what sort of characters they would be good at playing was important. The stories I love tend to have very gray characters. They’re clearly flawed, but there’s something about them that draws you in.

Afterword is centered on two imperfect characters looking back on their past relationship. My inspiration came primarily from the idea that with time comes perspective. It’s always easier to see what went wrong in hindsight. The real question (and one that Afterword leaves up to the viewer to answer) is, does that new perspective actually change anything?

Trent, did you work closely with Devon in terms of visuals while writing the script?

TRENT: Devon and I have many similar tastes. Writing with your actors in mind helps considerably; writing with your director in mind is equally helpful. I gave Devon an idea of how I pictured things, but the best part of working with him is seeing what he pictured when reading what I wrote.

Devon, one of the things that I found to be the most impressive was how rapidly the emotion in the film turned from happy to sad. Was it difficult to get your actors to flip that switch so quickly (especially under the pressure of a 48 hour time crunch)? What techniques did you use to help them change their mood?

DEVON: I’m glad you mentioned this. From the first talk of this idea, this specific dynamic is really what drew me in. I wanted these characters to be comfortable enough with each other to address the lower points in their past, but also the audience needed to feel just as comfortable, like they had lived through the moments with these characters. The climax had to carry weight, and we did as much as we could to ensure a connection between audience and these characters. Shooting the locations with their respective dialogue was a trip! The moods would rapidly swap and the actors were extremely versatile. I used a couple personal techniques, but also actually developed a few on accident. Colleen asked me about one, and if I had done it intentionally. I said no, but next time I will have. I felt the fluctuation of the dialogue and mood between the two characters came off surprisingly real and not as forced as I had feared. This was due largely in part to Rafael and Colleen, who are both incredibly adaptable actors. Also, 5 minutes is quite a short time to expect compassion from the audience, so our gimmick really allowed for us to cover a lot of emotional ground.

Actors Afterword

Rafael Munguia and Colleen Hartnett, both took home awards for
Outstanding Individual Performances.
Photos By: Brandon Sullivan

Obviously there were some parts of the dialogue that had to be said in certain locations, like talking about stir-fry in the kitchen; however other pieces of dialogue weren’t necessarily location specific. During the shoot, did you already have an idea of when you wanted to transition from one location to another, or was that decided in post-production?

DEVON: This was a huge concern of mine from the get go. Even though I loved the idea, I had an inkling that we might be shooting ourselves in the foot. One missed line of dialogue with 6 very scattered locations could cause some serious issues. Luckily my brother really nailed down every piece of dialogue and every location. It was a terrifying script to flip through though, because it was written exactly how it played. So returning to a location later in the film meant that the dialogue would be scattered throughout the script, and jump from page to page…even when it was just a couple words.

The dialogue seemed to flow so seamlessly from location to location, did you have to do a lot of ADR work to ensure that the sound would be consistent throughout all of the locations?

DEVON: Surprisingly, no. We only had to ADR two lines I believe. But at one point we were battling a juke box, and in between every song we would have about 10 seconds for Colleen to get her line. It was about as indy as you can get.

Trent, story is such an important part of filmmaking, and without the proper structure within a script, a story can fall apart very quickly. Have you attended any classes on writing or received any formal training?

TRENT: Not beyond a couple classes in college. I credit any useful techniques I’ve picked up to my joy of reading. Afterword uses a lot of repetition which gives it almost a poetic feel. I wanted the characters’ change in perspective to be evident. I love how much meaning comes through in how a line is spoken. Saying the same line but with a different emotion changes the meaning drastically. That’s difficult to do in written text, but it’s something we take for granted in speech because it comes naturally.

What was your favorite part about this challenge?

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On the Set of “Afterword”

TRENT: Even though nobody was getting paid, our cast and crew were truly professionals. It was not an easy shoot but I didn’t hear one complaint the entire time.

DEVON: The screening. There’s always just so much energy, and nerves flying around in that theater. Almost on cue every time, the film before ours will begin to play and that feeling will set in. Excitement, terror, nausea, what if we missed the boom in one of our shots (which we definitely did). It’s this strange barrage of sensations that really is irreplaceable.cast and crew were truly professionals. It was not an easy shoot but I didn’t hear one complaint the entire time.

DIANE: Gosh, it’s hard to say, I love the whole process as well as the screening. But, if you let me pick two, I would say the first one is when we finally wrapped. It was a satisfying feeling knowing (hoping) we captured everything. Plus, everybody was so exhausted, it felt good to congratulate and thank them all after such a long day and night that was nonstop. The second part was seeing the rough cut of the film. This time we were fortunate to have very talented Jerrod Saba as our editor and TJ Bucco had designed some wonderful music. Watching that first cut gave me chills because at that point, I knew we had a good little film.

What was your least favorite part?

TRENT: The drunks at the bar location. Someone should probably tell that story…

DEVON: Drunk bar patrons. Seriously, telling them “quiet on the set” was like taking the binkies away from a room full of toddlers. It didn’t help that they were there for the most emotional scene in the movie. I’m not terribly confrontational, but there was a moment where one of the guys yelled some really off color things in the middle of one of our takes, and I was about to go full David O’Russell. I felt awful for putting my actors through that especially in a scene where they were both exposing everything they had as actors. But despite the drunkard’s efforts, Rafael and Colleen were both exceedingly professional, and both went on to win awards for their acting.

DIANE: Well, it would seem that I should say, dealing with the drunks. However, I’m going to go out on a limb here and say although it was a tough section of the shoot, as the producer, I felt extremely happy that I was able to hold together all the pieces – the bar patrons who were drunk but were also customers of the location we were shooting in, the bartender who was concerned about her customers, the unrepeatable comments being made to me by a completely inebriated man while I was trying to coerce him to stay quiet for 30 seconds, an irritated writer who didn’t like what that guy was saying to his mother and an upset director because it was extremely challenging for his actors. It was one of the more difficult situations that I have experienced as a producer/crew member, but the bottom-line is that we got the shots we needed, didn’t get kicked out of the location, didn’t have any fights breakout and Devon got the performances he needed to make that scene work. I chalk that up as a success! I like challenges. I kind of thrive on them, actually.

My least favorite part of the shoot? Trying to hold those darn bounce boards still in the wind at the first outside location.

Diane, working under such an intense deadline can kill any production, but your film looked like it was shot over a couple of weeks rather than a couple of days. What are some of your tips and tricks for keeping your production organized and on schedule without losing any of the quality?

DIANE: As soon as we settled on an idea and I found Trenton had written a great script, I no longer stayed involved with the creative side but switched immediately to figuring out how we could make this crazy production work within the time constraints before us. I am an organizer…always have been even in my corporate days and now in my film work. I took the time to figure out very thoroughly and quickly the best order for locations, all the wardrobe changes our actors needed, the props and the set design pieces that we had to haul around in my car for this film. You have to stay focused on the task at hand and just push through things. I rarely sit down for a break…I just keep going (3 hours sleep out of 60 from Friday morning to Sunday night). And, like any good indie producer, I keep the production moving forward.

ninthTrent, when writing for a challenge like the A3F 48 hour, does it seem to hinder your creativity to be given the line of dialogue, prop, and theme, or do you find that it helps jump start the creative process?

TRENT: I find it’s very difficult to start a creative endeavor without some constraints. Luckily life tends to give you an endless supply. Not identifying or working within your constraints is why many projects fail. The line of dialogue, prop, and theme are very minor constraints when you compare it to the 48 hour time frame. But I guess that’s half the fun!

Devon, are there any things that you wish you could have done differently if you had more time, or were you able to get exactly what you wanted from the script in the time that you had?

DEVON: Yes. Everything. Always. Haha, but I was definitely satisfied with how it turned out. Most of the things resulted from a lack of time, like always. But everyone worked excruciatingly hard, and I couldn’t have dreamt of a better cast or crew.

What steps did you take prior to the kickoff to prepare for this challenge?

TRENT: We tried to have some story ideas ready, but they all got scrapped fairly quickly. I was actually glad about that. One of the best parts of this competition is the all night script writing. Light from the sunrise making you squint as you try desperately to polish off the script before your cast and crew start showing up… I wouldn’t have it any other way.

DIANE: I had nailed down the bar location and we had the three actors.

I was rather impressed with the number of locations and how seamlessly they flowed together during the film. Aside from the bar, did you have any other locations in mind before the kickoff, or did you find them all within the 48 hours?

DIANE: I was pushing for one or two cool locations at the most, but that just didn’t work within the creative process. So, early Saturday morning we were deciding on the other locations…a total of six in twenty hours of shooting. Killer, but everyone wanted to make this work and make it look great. Our DP, Charles Cartwright did a good job dealing with all the locations and their varied lighting and sound situations.

Diane, I can only imagine how proud you must be of your amazing children and all of their accomplishments; if I were in your shoes, I’m sure I could never get enough of working together as a family. As a producer, do you often steer toward projects that you can involve them in, or is it more of an added perk when you find projects that you can work on together?

DIANE: I convinced them both to do this film project. I love working with them but many times it just doesn’t work out. Sometimes, Devon and I compete against each other in these challenges (it’s a friendly competition). In fact, for the 2011 A3F 72 Hour Musical challenge, we both wrote and directed our own films. His team took first place for Secret Agents and my team took third place for WISH Inc., amongst other awards. That was another fun night for us.

How many projects have you done together (either all three or just two of you)?

DIANE: This was interesting to actually go back and count how many films we had done together. This was the final count: All three of us – 8. And, for just Devon and myself – 4 more.

Do you have any future projects in the pipeline, either together or separately?

DEVON: We’re currently developing and writing a web series that we hope to kickstart in the summer. It’ll be the biggest project we’ve worked on together to date.

DIANE: Together, we want to do a web series later this year. For me individually, I have a feature film script I hope to find funding for, and I currently am working on a short film that someone has entrusted me to write and direct. Last year, I worked with Bret Kalmbach and several others shooting a teaser for a potential future film that we are in the final stages of finishing up and will post online soon. I also have some other client projects underway.

What do you think sets your team apart from other teams that participated in the 48 hour challenge?

DIANE: I always have the ultimate respect for any team that participates in these challenges. It is not easy and it takes a hard working team to stay with it and get it done. I don’t know that we are set apart from other teams. Everything just gels when everyone on the team works towards the same goal…without egos or complaints, all focused at trying to make the best film possible within the time constraints at hand.

On the Set

On the Set of “Afterword”

Written By: Nicki Legge

Most of us have grand dreams when we’re kids about what we want to be when we grow up, but as we get older and learn the ways of the real world, a lot of us lose that childlike belief that we can do anything so we settle for something more practical. There are many things that I like about filmmakers, but the one quality that I absolutely love the most is our ability to hold onto that childlike love for filmmaking and our drive to never stop until our dreams come true. Jump Ship Productions recently participated in both the IFP Breakout Challenge and the Almost Famous Film Festival’s (A3F) 48 hour film challenge, and during both there was one group that caught our eye. LJR Productions put out two delightfully whimsical films that were very obviously made with a lot of love. We had the pleasure of interviewing Jon Ray, the writer/director and owner of LJR Productions about his experiences.

Jon Ray is a perfect example of a filmmaker who will never give up on his dream; he wanted to be an actor as a kid, and even skipped school to go to an audition for a feature film, but unfortunately there weren’t too many productions in his hometown of Tyler, Texas. He got his start as a filmmaker in 2001, “when (he) shot 3 episodes of a Claymation series called ‘Toby Bear.’” From there, Jon received his first paying gig as “a PA on a Wonder Woman music video,” and he became a working filmmaker (which is a major accomplishment in itself).  Jon gained experience as an “actor, A.D., cameraman, boom pole, script supervisor, special FX, prop maker and of course PA.” From 2007 to 2012, Jon’s film career slowed down. He worked on finishing a degree in Digital Video at UAT and got “caught up in the game of making a living,” putting his family’s needs first.


In Dec. 2012, Jon decided it was time “to walk away from a 12 year career in Information Technology and change career fields to TV/Film,” and now he is able to do what he loves full-time as a freelance Videographer and filmmaker.  So far, Jon has “directed at least 11 shorts films,” not counting ones that were made for film school. He says, “I’m working my way towards Hollywood. One of my ultimate goals is to write and direct a studio film. Afterwards, I’d be happy going back to being an Indie or taking on more studio projects, but at least I want that one shoot in LA.” He is currently under a six month contract doing video work, but after that’s up he plans to “go back to working for my wife’s production company Sysnia Creative, where she is developing a TV show and has years of experience working on other TV shows.”

Jon has participated in six 48 hour film challenges with the IFP, the National, and most recently the A3F. His film Ring of Time was my favorite of all of the honorable mention films (and would have made it to the top 20 if I had been judging). One of the things that I personally found to be impressive about his film was the sheer size of the production that LJR pulled off in just 48 hours. They had a huge cast and what appeared to be several different locations. Jon says, “I signed up for the challenge a week before it began so I didn’t have a lot of prep work. Also, I only had 2 actors who were committed to the project, no location, no story idea and not much in the way of funds… Within the week leading up to that Saturday… we grew to 26 cast/crew members. We obtained access to a very nice mansion in north Scottsdale, thanks entirely to my producer and wife Samantha Ray… My secret was the mansion though in regards to locations. The place was so huge and the property varied so much I was able to stage all my scenes from photos of the place I got the night of the kickoff.”

Jon only knew five of the people involved in his production when the challenge kicked off Friday night, and one of the things he is most proud of was his ability to “take a group of people who have never worked together and forge them into an awesome cast and crew to make great art.” Jon says “It was amazing to see everyone come together to help bring my written word to life within such a short period of time.” What most people don’t understand about filmmaking is that getting your film shot is only half the battle. Postproduction is where a film really comes together, and Jon worked very closely with his wife, who edited the film while he worked on pulling together other information for the entry. He hoped to save time in post by using royalty free music, but he wasn’t satisfied with anything he found “So, being a keyboardist and composer, (he) wrote every bit of music you hear in the film in the final 2 hours before (they) left to turn the film in.”  

It was difficult for Jon to cut down such a grand idea into just 5 minutes. He learned during this challenge that the widely known rule that one page of script equals one minute of screen time does not always work out, and he ended up with about a six and a half minute film. Although he had to cut out one and a half minutes, Jon was able to keep everyone’s scenes, which is something he is very proud of. Jon says, “I feel like we are the underdogs, team wise. No one really knew LJR Productions or me and it was a group of mostly strangers who came together to make a great little film. As this was my most ambitious 48 Hour film project to date, I was hoping it’d at least screen with the top 20, but regardless, the feedback has been great and I’m proud of this film and the work everyone on my team put into it. We had some real professionals on hand that if not for them being there, might have made this a much more difficult interview to answer.” 

Jon is currently working on three documentaries, one of which is about his own struggles to make it to Hollywood. Jon says, “Regardless, what ends up happening to me, I plan to eventually release a documentary showing my ups and downs to hopefully inspire others to reach for their dreams and believe in themselves. It starts with letting go to all the things holding you back and then believing that with skill and effort the journey will take care of you… Never give up and never stop believing.” He is also writing two feature films and plans to start production of one of them later this year. One is “a paranormal thriller… the other bigger budget film is a high fantasy about knights and the Fae realm.” Jon has “started acting as an extra for other productions in order to be a better director, by understanding the process in front of the camera,” and offers his skills as an extra and production designer to interested filmmakers. He can be contacted HERE or through the LJR Productions Facebook Page, and you can see his work and look for cast and crew calls on his website.

Written By: Nicki Legge

Photo Oct 31, 11 43 52 AMLast weekend, Jump Ship Productions participated in the Almost Famous Film Festival’s (A3F) 48 hour challenge. We have participated in four challenges so far, and our crew has grown bigger and better for each one. During the Breakout Challenge, we turned to Sean Rasbury to do some Photoshop work on one of our props.  We were so happy with his work that we decided to bring him back for the A3F 48 hour challenge as an editor. Sean worked tirelessly during the shoot, dumping, organizing, and syncing all of the footage from our dual cameras, and when the shoot was over and the majority of the crew went home for some much needed shuteye, Sean downed a pot of coffee so he could work on the edit. Sean grew up in Metro Detroit; he “wanted to move to an area that had more film and video opportunities, but (he) didn’t want to move to California,” so he moved to the beautiful valley of the sun.

Sean has “been working on graphic design and video production since 2004, and audio production since 1998.” He was drawn to the wonderful world of film because it provides a diverse range of areas and ways that he can exercise his skills.  Sean loves that “there’s endless subject matter and new worlds to be created when you’re working in film.” He is most fond of editing, because “going through all the footage and assembling it is like a giant fun puzzle,” but his skills don’t end there. Sean also loves compositing and doing visual effects. Sean thinks he might also like to try writing and editing scripts, although being on screen is out of the question because as he says, “I have a face for radio and a voice for silent film.” Sean attended Schoolcraft College in Michigan for his degree in graphics, where he “won first and second place with two projects for the Motion Graphics category in a student and teacher judged competition.” Sean is a big believer in the programs at community college as an alternative to bigger film schools, and he can’t say enough good things about his experiences at Schoolcraft College.

When Jump Ship Productions invited Sean to work with us on the A3F 48 hour challenge, he jumped on board. He participated in this exact challenge several years ago with JP Frydrych and Craig MacDonald on their submission, Open Mic Night with Ber Co. Productions.  What sold Sean on the challenge was the ability to work with people he enjoyed working with on previous projects, while also getting the opportunity to work with some new people as well. He says his favorite thing about these challenges is “the camaraderie on the set.” Obviously the worst thing about these challenges is the lack of sleep (Especially for the editor who stays up all night while the rest of us sleep… Seriously… Thank you, Sean), but Sean never let that slow him down. As far as prepping for the challenge, he made sure to pack up all of his gear ahead of time so he could begin work on set while the scenes were being shot, and to get a few extra hours of sleep the night before. Sean says he might participate in another challenge because this last one was so fun.

As of right now, Sean does not have any definite projects lined up; however he is working on creating a variety of stock footage. He is always willing to work with other people and groups, and he has a wide variety of skills to offer. Sean believes that you learn something new and valuable on every set, and he loves to learn from new people and experiences; it is an added perk when he has more pieces to add to his portfolio. If anyone is interested in working with Sean, he can be reached HERE.

Written By: Nicki Legge

_MG_3666During the month of January, Jump Ship Productions had the pleasure of participating in the IFP Phoenix Breakout Challenge, and last week was the seemingly long awaited premiere of all the participant’s films. I definitely feel for the judges this year; there was a wide variety of excellent films from a number of talented teams. Although I had more than one favorite, the film that really stood out as a whole was Mission Control. This little gem took home Best Overall Film, Best Story, Best use of Theme, and Best Poster. We had the pleasure of interviewing the Producer and Editor, Parco Richardson about his experiences with the challenge.

Parco was born in in Memphis, Tennessee and grew up in Greensboro, North Carolina.  He relocated to California when he joined the Marines and fell in love with the West. Once he was out of the Marines, he decided to say on the West coast, but California was a little too expensive for his taste so he moved to Arizona. Parco has been interested in the film industry since he was in the 6th grade, but did not start getting his hands dirty until he began film school a few years ago. Parco says, “I wanted to become an actor/ comedian when I was younger, but when I first saw Pulp Fiction it inspired me to work behind the camera.” Now his main area of interest is Cinematography, although he does like to dabble in writing and directing as well. Parco has “collaborated on about 15 projects over the last three years.” Above all else, Parco just loves to tell stories. He is always astounded by “how you can get a group of people to collaborate together and bring the story to life.” His favorite project so far was a short film, directed by Travis Mills, called “Escort Driver.” This was Parco’s very first Cinematography job so it has always been close to his heart.

Parco decided to participate in the IFP Breakout Challenge because he is now in his senior year of film school and he “wanted to test (his) skills that (he) learned over the past three years.” He said that overall the challenge was pretty much what he expected, however there weren’t as many teams participating as he had hoped. Parco’s favorite part of the challenge was designing a kid’s room filled with all sorts of fun space paraphernalia. Parco said that his team came up with a number of solid concepts, but they ultimately chose to film Mission Control because it was the most fun and the easiest for the span of time they had. To prepare for the challenge, Parco invited several people on board who had participated in similar challenges; giving them the experience that helped them win four awards.

As a prize for winning best overall film, Mission Control won free submission to EIGHT film festivals, including Carmel Film FestivalSeattle True Independent Film FestivalPrescott Film FestivalSanta Fe Film FestivalBendFilm FestivalVegas Indie Film FestFilmStock and automatic selection to the Phoenix Film Festival this April! Parco says that, after adding a few final touches to the film, they might possibly submit it to even more festivals. Parco plans to participate in the A3F 48 hour challenge this weekend, and will also be working on his senior film in April called “Spirit Inside.” His ultimate goal is to become a successful Cinematographer and eventually have one of the films he directed in the Sundance Film Festival. Parco is very open to collaboration. If you are interested in working with him, you can reach him Here

photoBy: Nicki Legge

Squishy Studios is quickly becoming well known for their witty plotlines and lovable characters. They have produced a number of comedy shorts and web series that are continually growing in popularity. One of their most loved series is Voyage Trekkers, a delightfully fun Sci-fi that revolves around three quirky crewmembers of the Galactic Union. Captain Sunstrike, played by Adam Rini, Commander Powell, played by Logan Blackwell, and Doctor Rena, played by Gabrielle Van Buren, travel to different planets to see what each one can offer to the Galactic Union, running into disaster and hilarity around every corner. Jump Ship Productions had the opportunity to interview Nathan Blackwell the series creator. Voyage Trekkers will be premiering the first three episodes of the second season on February 9, 2013 at the Filmbar. Tickets can be purchased Here.

Get Your Tickets!

Get Your Tickets!

 

 

Obviously, Voyage Trekkers is inspired by Star Trek. Did you draw inspiration from any other TV Shows or movies?

Sure, Star Wars is of course also baked into our genetic code; there’s an episode in Season Two that features “laser swords.”  But I’d also say that Voyage Trekkers is inspired by the old Flash Gordon series and Hitchhiker’s Guide to the Galaxy to an extent.

When did you officially start preproduction on Season Two of Voyage Trekkers?

Preproduction for Season Two began at the end of 2011, just a few months after the Season One finale.  Our Captain Sunstrike, Adam Rini, was moving to New York in February, so we pushed production, at least for two episodes, a lot earlier than we would have normally wanted so that we could shoot before he moved.  Already having a rough list of the episodes we wanted to make, we chose the ones that didn’t require any elaborate sets, like the bridge set, and were basically outdoors.

What was the total budget for Season One? What is your total budget for Season Two?

Let’s just say the budget for Season One and Two are lower than you think.  No one gets paid, everyone is a volunteer, and the entire budget either goes to art department or food for the cast and crew.  With Season Two we did rent more lighting and grip equipment to give so added production value.

Squishy Studios seems to use a lot of the same actors. Did you hold auditions for any of the characters, or did you already have specific actors in mind when you wrote the scripts?

It’s true, we bring back a lot of the same people for our shoots, and our set definitely has a family vibe to it.  Typically we write parts with actors in mind, and these are actors that we’ve either worked with before or actors that we’ve seen and want to work with.  Sometimes availability doesn’t always work out, and we do have to recast, but generally we approach actors rather than hold auditions.  With some projects we do hold auditions, but we haven’t yet on Voyage Trekkers.

VT Bridge 1

I saw several posts on Facebook about building the set for the bridge; did you build any other sets?

We do have some smaller sets, most of them mainly backgrounds, but building the big bridge set was one of the most challenging experiences of my life.  It took just over two months and countless amount of hands to bring to life.  And one of the trippiest parts of the experience was, having consumed every waking moment of my life for two months, the day after filming the entire set was taken down in just three days without any trace we were ever there.

The episodes in Season One were all between two and six minutes long. How many episodes are in Season Two and are they around the same length?

We wanted Season Two to be a fuller experience than the first and spread our wings just a bit.  Season One was completely episodic and there was no continuing storylines.  That’s a lot like the original Star Trek.  With the second season we wanted to push it into kind of Star Trek: The Next Generation territory, where we had a mix of episodic one-off episodes with some multi-part stories and continuing character arcs.  We wanted to put more meat on the bone and flesh out the characters and world further; to move a bit away from where the situation dictated how the characters behaved, to a place more where the characters created the situations. The new episodes are clocking in around five to eight minutes long.

Who designed the masks and costumes for the series?

Our creature designer is my brother, Brian Blackwell, who also plays as the alien officer Lt. Jayda in the show.

Kang and Crew in the Desert2

According to IMDB, there are quite a few people involved behind the scenes. For season Two did you expand your crew? Did you have the crew return from Season One to film Season Two?

A lot of the crew returned for Season Two, but certain departments have bulked up a bit, depending on the episodes.  It can really fluctuate, with our largest crew size being twenty five people, and with our smallest being something like six or seven.

Why did you choose to make the Season One Finale more interactive (choose-your-own-path adventure) as apposed to the formula you used for the previous episodes? Will we being seeing more of these interactive episodes in Season Two?

We thought it would be a really nutty and ambitious idea, and would potentially be a lot of fun.  But no, there’s no choose-your-own adventure episode in Season Two this time.  Two just have two choices in the season finale meant we had to make a total of seven videos!  But we’re definitely not slouching with Season Two.  We’ve found a different way to up the ante this time around with a multi-part storyline.

There have been screenings all over the valley of Voyage Trekkers; has the series been screened outside of the phoenix area? If so where?

Yes!  It’s screened in Los Angeles at the LA WebFest, Indiana at Gen Con Indy, in Atlanta at Dragon*Con, and in Syracuse at Scare-a-cuse Horror and Sci-Fi Festival.

Cast & Crew

When you screen the episodes, do you screen the entire first season or do you pick your favorites? If you choose to play the last episode, do you have the audience “choose-their-own-path” or is there a particular edit of the final episode you use? Is there one particular path that seems the most popular?

Depending on the venue we’ll pick out our favorite episodes to screen.  But if we do play the Season One finale, the choose-your-own-adventure episode, we make sure we have access to a remote so we can actually pick the options that the audience votes for.  The path that seems to be the most popular, at least by YouTube views, is where Doctor Rena chooses to do “the right thing.”

The episodes in Season One all seem to have comically abrupt endings. How did you decide the right place to end the episodes? Did you have them written in the scripts that way, or did you choose the right place during the edit?

Yeah that’s something we try to figure out during the writing process, and then use music or editing to really sell it.

Is all of Season Two completed? If not, what do you still have to complete?

No.  We’ve shot eight out of ten episodes, so we still have two episodes to shoot, most likely some time in March or April.

IMG_0845What type of equipment do you use to shoot Voyage Trekkers (Camera, lenses, lighting, etc)? Do you rent or own most of the equipment?

We shoot on a Canon 7D, occasionally with a T3i as a B-Camera.  With Season One we didn’t have the resources to rent any additional lights and had to just make due with what we had, but for the second season we really wanted to add more production value so we’ve been renting a small grip truck for our bigger days.

This Friday isn’t the first time Voyage Trekkers has been played at the Filmbar, aside from the fact that the Filmbar has a nice little set up, why choose to do the premier there as apposed to a larger venue like a Harkins or an AMC?

Filmbar has a great and intimate setup, we really enjoyed the experience in the past, and they’ve been a lot more accommodating that the larger venues have been since they’re a larger organization.

Did you face any challenges with visual effects?

This time around we’re showing the ship, which involves some very complicated CG work!

Voyage Trekkers was a big hit at Phoenix Comicon 2012. Do you have any plans to return to Phoenix Comicon 2013?

Yes, we’re definitely returning to the Phoenix Comicon this year, so please check us out!

Is Squishy Studios currently working on any other projects?

We do have another web series, which we started before Voyage Trekkers, called Normally This Weird.  Voyage Trekkers has since become the project that we’re putting all our efforts into, we do plan on releasing the rest of the first season of Normally This Weird, which is now in post-production, after Season Two of Voyage Trekkers.

Written By: Nicki Legge

eli2As a member of the Arizona film community, I often admire people that I’ve only met once or twice, or even not at all in some cases. Through our interactions with one another in the community, we build reputations, whether good or bad, that sway others opinions of us. I have only met Eli Godfrey once at an event at the Film bar, but through the fantastic things I’ve heard about him and the wonderful project updates I see on Facebook, I feel like I’ve known him for years. Eli is always supporting his fellow filmmakers, so here at Jump Ship Productions, we thought that it was our turn to support him! When Eli was in high school, he had an English teacher who told him to never stop writing. “Around the same time (he) started discovering independent and foreign films and getting really into the ‘hobby’ of actively watching movies – sometimes 2 a day. So (he) decided to put the two together and start learning about screenwriting.”  Eli has now been involved in filmmaking for about eight years and counting. During that time, he has been involved in three films as the director, two of which were written by him, and he has acted in “two features and probably 25 or so shorts.”

Eli calls film “social storytelling.” Although he loves to read just about anything he can get his hands on, he loves the active discussion and sense of community that revolves around going to a movie. Eli says, “You can sit in a room with 200 people and you’re all experiencing the same thing, and then you go out with your friends or significant other afterwards and talk about how you felt about it. That post-film coffee or beer discussion has always been special to me.” Eli has always idolized directors, and although there are many that have affected him over years, Woody Allen has always been especially inspirational to him. “He’s never stopped working despite slumps, terrible reviews, box office bombs…none of it seems to faze him. He just keeps chugging along and next thing you know he turns out another brilliant film and everyone loves him again.” As a filmmaker, above all else, Eli wants to simply tell stories. He is interested in directing, writing, and acting, but he is concentrating on acting at the moment.

Eli is currently working on a project called Fork in the Socket. It is a six episode web series about “Kevin, an advertising salesman who is struggling in his relationship and career, so he hires a Life Coach… who ends up making everything worse.” Eli wrote the script and will be playing the main character, Kevin. When I asked Eli about his inspiration for the script, he said, “My best friend since childhood is an absolute nightmare to deal with on every level. He’s the most difficult person I’ve ever encountered, and he’s caused me untold amounts of grief. People always ask me why I’ve kept him so close for so many years. It’s because me makes me laugh uncontrollably. On two separate occasions I’ve popped blood vessels in my eyes because he made me laugh so hard. There’s never a dull moment with him; he has an almost mystical ability to make something interesting happen at a moment’s notice. I wanted to capture that in a story, but I couldn’t just write about two guys sitting around a house goofing off, so I created this Life Coach character, who comes along supposedly to improve the main character’s life, but ends up completely wrecking it.”

Eli and the director of Fork in the Socket, Ryan Gaumont spent six full weeks casting the series. They wanted to make sure that all of the actors really love the story, so they sent the full first episode to all who auditioned, and sent the full series to everyone who was called back. After multiple rounds of casting calls, “going through people (they) know, people who were recommended to (them), and people who found (their) posting on durantcom,” they finally pulled together a cast that they know will breathe life into the characters. Eli says, “It wasn’t our only deciding factor, but it really got our attention when someone came to us and said ‘I really want this part.’”  Eli is currently hosting a Kickstarter campaign to pull together funds that will help make the series the best that it can be. They have a goal of $3000 and only TEN DAYS LEFT to donate! Eli chose Kickstarter because it “seemed to have more credibility. It’s a more well-known name and they have Amazon checkout. Almost everyone already has an Amazon account.”

Eli plans to begin shooting Fork in the Socket the last weekend in February. If anyone is interested in attending a private screening of the entire series before it hits the web, you can do so by donating only $20 on the Kickstarter campaign. They plan to have the screening in May, and the release to the web shortly after. When he is not pouring his efforts into Fork in the Socket, Eli spends his time working on a feature length screenplay and participating in other shorts and projects that are thrown his way. Ultimately, Eli would love to gain a large enough audience that he can work on films full time. He is happy to collaborate with anyone who is interested, and can be reached here.

Written By: Nicki Legge

Mike ReaThis past weekend, Jump Ship Productions took on one of our most ambitious films to date for the IFP Breakout Challenge, and with bigger films come bigger crews.  One crew member who especially stood out to me was Mike Rea, our amazing Lighting Technician. No matter how impossible the task seemed, Mike not only gave us exactly what we wanted, but he did it with enthusiasm. He also volunteered to be the Director of Photography for our unit 2 team, and did a stellar job; he is responsible for some of my favorite shots in the film. Mike grew up in Flagstaff, Arizona. He moved to the valley in the summer of 2008 to start film school at Collins College, and he’s been making films ever since.  Mike loves everything about film. He says that growing up, “When I had free time, I watched movies, when I was sick, sad, happy, angry, it didn’t matter. Movies have always been there for me.”  He has already been involved in more films than he can count, and doesn’t plan to slow down any time soon.

Mike has always been inspired by his “idol, Trey Parker, Co-creator of South Park,” along with other big names like Bill Murray, Humphrey Bogart, Alfred Hitchcock, and The Coen Brothers. But aside from these Hollywood stars, his biggest inspiration comes from his family. Mike says, “I am a very lucky guy; my parents (certainly including my stepmom) have been unbelievably supportive throughout.  My brother, his fiance, and all 3 of his kids are always asking about my projects and they all keep me going when it gets difficult.” All of the visual aspects of film are what Mike finds to be the most fascinating. He believes that “With lighting, you can create a mood without anyone on screen saying a word. With the right lighting you can make the audience uncomfortable, happy, or even scared.” Although Mike is very passionate about lighting (and this shows in his work), he believes that “camera work is possibly the most important aspect of filmmaking.” He hopes to work his way up to be a Director of Photography, and then finally a writer/director.

Mike in Action

Mike in Action

Mike believes that every project has “its own unique charm.” Because “Every set is different and every crew is different… (he) gets to interact and learn from all different kinds of filmmakers.” This has created an environment where he continues to learn and grow; he has not yet left a set once without learning something valuable. Mike is always up for a challenge because “it keeps him on his toes,” so when our producer, JP Frydrych, invited him to join our crew for the IFP Breakout Challenge, Mike accepted with no hesitation. His favorite part of the challenge was “Meeting new people and reuniting with old colleagues.” And although his least favorite part was being outside and wet on one of Arizona’s coldest nights, he learned that “As a team, we were able to achieve a really cool rain effect” with the proper placing of lights and a garden hose.

Mike loves to keep himself busy. He says “There is always stuff on the horizon, just need to keep your eyes open.” He is willing to work with any production crew, and believes that “No one team is perfect, no one team has all the answers. But if I can get in with several companies and groups, then that’s just more people I can learn from.” Mike is an extremely talented Lighting Technician and DP; he would be a wonderful addition to any crew. If anyone is interested in contacting Mike, contact him here.

Written By: Nicki Legge

Rachelle McCrayAfter taking a much enjoyed holiday break, we are excited to jump back into writing our Filmmaker of the Week articles, and there is no better local filmmaker to kick off the New Year than Rachelle McCray. Not only is Rachelle native to Arizona, she was even crowned Miss Arizona United States in 2011. Rachelle says that when she was just five years old, “I would walk around my house with my ‘Barbie’ Radio and record my family members… I created my own show which I called KDSTR, Kid Star radio. My parents would listen to my ‘broadcasts’ at the dinner table every night.” She took several production classes throughout High School and College, and also from professionals through Arizona and California. In a collective of about ten years, Rachelle has been involved in various areas of filmmaking, both in front of and behind the camera. Rachelle started out as a TV host, and will always hold that role close to her heart; she simply “can never get enough of it.” But what she really loves is producing; she says, “As a producer, pulling together the entire project, bringing clients visions to fruition is one of the best parts of the process.”

Rachelle has always had a passion for the entertainment industry and a thirst for entrepreneurship, so “Starting a production company seemed like a natural fit.” Her company Shelley Lynn Productions (SLP) is going into its fourth year of business. SLP is happy to take on any project that is brought to them, from corporate work to more creative projects. They service a wide range of clients including corporate entities, other production companies, ad agencies, and more. They “have produced a feature documentary, TV series, Web Series, Commercials, and Live Event Videos.” In a world that can seem, at times, full of nothing but bad and negative content, Rachelle concentrates on the positive. Rachelle says that, at SLP “We try to focus on positive content, or we choose clients who immolate good in their work too. We bring positivity to each and every project, and hope others can feel that.”

Holywood Makeover

Holywood Makeover

Although Rachelle has loved every project for different reasons, her current favorite is Holywood Makeover, and yes, the spelling is intentional. Holywood Makeover is a TV series that SLP is producing for a local faith based film maker. Once completed, the series will be 29 episodes long, and will be all about “teaching young filmmakers how to make independent films.” The idea behind the series is to show independent filmmakers how they can make quality films that are Hollywood worthy in any state. The show will delve into behind the scenes work on independent film sets, and will highlight different tricks and tips of the trade. They have chosen the beautiful state of Arizona as their backdrop because it is where most of their films have been shot. “The show will begin airing late spring, and will be available “on various TV stations and internet channels, worldwide!” If you are interested in seeing Holywood Makeover, you can “check your local listings to see when it premieres, as it will air on over 200 networks with a reach of 400 million people across the globe.”

Rachelle’s passion lies in “creating unique and quality projects” for her clients, and she promises that she will never “take one client, opportunity or project for granted.” SLP is looking forward to a big 2013 filled with many projects for multiple clients. “So far, it will be (their) biggest year to date, and it’s just getting better and better.” SLP works with skilled professionals throughout Arizona and even in California. They have someone for every area and every job; however they “are always looking for stellar, hardworking crew to join (their) team!” If you are interested in having a project produced by SLP, or are interested in joining the team, you can contact them on their website.

Poster by: Anabel Martinez

By: Nicki Legge

Red Sand” is a visually stunning fan film based on the Mass Effect franchise by EA Games. This 14 minute short tells the story of what happened 35 years before the time of Commander Shepard. It was released to Youtube less than a month ago, and already has 131,500 views! Most people, who claim to be gamers or even just fans of video games, are familiar with the Mass Effect franchise. It is well known for its stunning graphics, intricate storylines, and captivating characters, making it a perfect candidate for a fan film. This, however, is not a task that can be easily taken on by just any team. The University of Advancing Technology in Tempe, AZ is well known for its programs in digital media, such as Game Design and Digital Video, making UAT DV the perfect team to take on the challenge of creating such an amazing film. We had the pleasure of interviewing Paul DeNigris, a professor at UAT and one of the producers of “Red Sand.”

Preproduction:

In the behind the scenes, you mentioned that you decided to create “Red Sand” because you wanted to do a fan film. Were there ideas on the table other than Mass Effect? What made the team choose Mass Effect over other popular franchises?

My students and I were inspired by “Portal: No Escape” to make a fan film, and we kicked around a lot of different ideas before landing on Mass Effect. Red Dead Redemption was mentioned but we discounted that because it would basically just be a Western and we wanted to do something sci-fi. BioShock was considered for a while but I kind of steered them away from that because I felt the water effects and the environments would be too difficult. It was really student Caleb Evans who stepped up to write a prequel to Mass Effect because he loved the source material and also felt we could leverage our desert locale to do a prequel set mostly on Mars.

Aside from playing the game, what kind of research did UAT DV do prior to writing the script? What tools did you use?

Caleb spent a lot of time on the various Mass Effect wiki’s just to double-check dates and such, and I frankly knew nothing about the Mass Effect franchise at all so I had to learn everything. So a big part of the research phase was just me asking the crew a ton of questions and them having to find answers that were both dramatically satisfying and consistent with established Mass Effect canon. And we played a lot of Mass Effect in class!

When did UAT DV officially start preproduction on “Red Sand?

Preproduction on “Red Sand” began in September 2011. Caleb and most of the project leaders were in my Production Studio II class and were developing this project while also producing some other, smaller-scale films, including a neat little time travel flick called “Reset” that we did for an IFP/Phoenix challenge and which won “Best VFX.”

I noticed that Nola Yergen mentioned shopping at the dollar store for components of the costumes. What was the budget for this project?

Nola is great at stretching whatever budget she’s given, so the dollar store is one of her favorite places to find odd stuff that no one else would consider. That’s her greatest skill – the ability to see a bunch of random components and tie them all together into an awesome costume. The budget for this one is hard to pin down exactly, because UAT sponsored us with catering, craft services, equipment, and facilities that I can’t put a price tag on. The items I had an actual budget for totaled up to under $10,000.

Is Colonel Grissom attached to the Jon Grissom Academy?

Colonel Jon Grissom is in fact the Alliance hero after whom the Grissom Academy is named. He is also the father of Kahlee Sanders, an important character in Mass Effect 3.

Who did the casting for the project? Did they have Mark Meer in mind for Colonel Grissom’s character, or did they place him in the role once they knew he was interested in participating in the project?

We did the casting for this one in-house, though we owe a debt to Faith Hibbs-Clark of Good Faith Casting for finding Ayman Samman (“Dr. Averroes”) for a previous project, my thesis film “Parallax.” Caleb wrote the role in “Red Sand” with him in mind. As for Mark Meer, we came up with the idea of asking him to be in the film after the script was written, but once we had that idea in our heads it was hard to picture him as anyone but Grissom, and hard to picture Grissom played by anyone but Mark. The fact that he said yes to the role brought so much momentum and legitimacy to the project that I can’t even fathom what the project would have been like without him.

Production:

Was this a project that students received a grade for in class, or was it considered more of an extracurricular activity? How did you decide who to assign to each role on the crew?

Production on the film was a mandatory class activity in my Production Studio classes. I run it like an actual studio, where I’m the producer and everyone works for me, like it’s their first professional job. I find it provides an invaluable educational experience, produces great work, and turns the students into a seasoned, pro-level crew in just a few semesters. As for crew assignments, in a lot of ways the team self-decides that. Most people come into the Production Studio class already thinking of themselves as cinematographers, editors, compositors, what have you. And since many of them have already worked together on smaller projects before, they come into the class with some pre-established team configurations in mind. They know who they want to work with and what role they want to fill. So I generally just have to focus on the few kids who come to the class without a crew position or a career path in mind, and I help them find it. A great example of this is Samantha Hammond, who produced “Red Sand” with me. A semester before, she had no idea where she fit in the hierarchy of her peers, or what she wanted to specialize in. But I watched her organize and produce several smaller projects almost by default because no one else stepped up to the producer tasks. At that point I said to her, “I want you to produce ‘Red Sand‘ with me” and she took to the job as if she had been doing it for years.

In this photo: Dr. Zachary Robinson, Paul DeNigris, Mark Meer, Jamil M. Abubakar, Ariel Navarrete Spahn, Paul Rosario, Sarah Levinson, Jared Oppie and Caleb Evans.

It is mentioned in the behind the scenes that the shoot took five days, and Jamil Abubakar said that he was constantly trying to beat the sun. Was this shot solely during class hours? If not, what was the schedule like for the project?

We shot for 5 days, around 12 hours a day, during the first week of our January 2012 semester. My students were excused from the first week of their other classes by my fellow professors, who are super supportive of what I’m doing with my crew. We were “constantly trying to beat the sun” because we were shooting almost the entire film “day for night” and using the sun as our backlight. So as each day went on, we continually rotated the greenscreens to keep the sun at the actors’ backs.

When did UAT DV start filming this project? Did it happen to fall close to the premiere of “The Dark Knight Rises?” We noticed in the behind the scenes that quite a few crew members were wearing Batman T-shirts on set.

No, we well into postproduction by the time “The Dark Knight Rises” hit theatres. That day where half the crew was decked out in Batman shirts, a bunch of them had coordinated that the previous day. One of the great things about UAT students is that they do stuff like that. One day I will show up on set and one’s wearing the Batman logo, another Superman, another Green Lantern, and I realize “Oh, you guys are the Justice League today.” Another day it’ll be Avengers shirts, X-Men shirts, Star Wars shirts, Mass Effect shirts, whatever. That day they decided to be the Batfamily!

Since most of the film takes place on Mars, Red Sand has several interesting locations. Where was the film shot?

UAT conveniently owns a pretty big empty lot immediately east of our campus. On my thesis film “Parallax,” we used “the dirt lot” as we call it to double for Iraq (with the help of visual effects, of course). So it was a no-brainer to employ the same techniques to create our Martian environments. Shooting so close to home base made everything easier – catering, costuming, battery recharging – all could be housed in the academic building. To have shot this film on location somewhere else would have taken longer and cost way more than we had in our budget.

In one of the behind the scenes videos, Mark Meer appears to be is suiting up in the motion capture room at UAT. Was there any motion capture used in the film, or was the room used for its massive green screen?

At UAT our indoor greenscreen stage just happens to also be housed in the same room as our optical motion capture system. We filmed our interior scenes – such as the interior of the Prothean ruins and onboard the SSV Phoenix spacecraft – in there. So in the behind the scenes video, you’re seeing us applauding for Mark after he wrapped – and the last thing he filmed was our original teaser trailer which shows him on the observation deck of the Phoenix looking down on Mars.

This film uses quite a few visual effects. Were there any special effects used during production?

Well, whenever it makes sense for us to do so, we try to shoot effects material in-camera. So for example when the Red Sand marauders erupt from the ground, all of the dirt and dust they kick up was filmed at 60fps using an air cannon I bought when we were doing “Parallax,” dubbed the “ThunderPipe.” Basically, it allows you to fill the hopper with dirt and then pump up the chamber with compressed air at several hundred PSI. Makes for some really cool dirt explosions that look infinitely better than what we could do with a particle simulation. Another practical element we filmed was the Martian dust storm. My pal David Stipes, who did VFX work on “Star Trek: The Next Generation” among many other shows, suggested we use “spinning cotton” to create the dust cloud elements. So I picked up some polyester fiber stuffing from a fabric store and we made dust cloud shapes and skewered them on long wooden dowels. We then put one dowel at a time onto a power drill and filmed 60fps elements of the polyester clouds spinning, which when color-corrected, overlayed on top of each other, and combined with other elements like dust and lightning, look remarkably like a dust storm!

SSV Phoenix in orbit of Mars.
3D Model: Elissa Clare
Lighting and Rendering: Dr. Zachary Robinson
Texturing and Comp: Paul DeNigris

How long was postproduction?

Postproduction began as soon as filming wrapped in January, and lasted until we debuted the film on YouTube in October.

Did the team know what it wanted all of the backgrounds and locations to look like before shooting, or was a lot of that figured out during postproduction?

I’d say a little of both. We had concept art for the Prothean ruins and we had lots of reference images of Mars. And of course we knew what the interior of an Alliance ship should look like because we had three games’ worth of imagery to look at. But the look of the ruins definitely evolved throughout post, and our Mars image library grew and grew once Curiosity landed. Plus we took a class trip up to Salt Lake City during postproduction and stopped off to shoot a ton of pics on the Arizona / Utah border that looked rather otherworldly. A lot of that material got incorporated into our Mars matte paintings by our 2D art team.

Did the team face any challenges with visual effects?

Visual effects work is always a challenge! Especially on a film where EVERY shot is a VFX shot. Every single shot in the film had something in it that proved to be a challenge. But the biggest issues we faced were related to the greenscreens, the helmets, and the biotics. Our greenscreens were pretty large, but at times not large enough to encompass all our action. So whenever actors would leave the greenscreen it would require rotoscoping, a frame-by-frame tracing process where the actor is separated from the background. There are some great software tools for that, but it’s still drudgery. The helmets posed an issue because of the way they were constructed. The entire bottom of the helmet was open, so on occasion you’d see the background right through it. That required some additional roto to build out digital bottoms for the helmets and close those holes. And as far as the biotics go, we worked really hard to make them consistent with the games but at the same time put our own spin on them.

While in post did any last minute changes have to be made to either the story or the visuals?

During editing you always find stuff that you wish you’d shot differently, or just stuff you missed and really need to make the story complete. On a film like this where so much of the image is being manufactured anyway, it’s often easy to bring the actors back to reshoot elements. Obviously we weren’t going to bring Mark Meer back down from Edmonton but luckily our director of photography Jared Oppie has the same build as Mark so we were able to use him as a stand-in for Mark in a couple of shots. There’s even one shot where Jared is standing in for Mark and we are shooting over his shoulder to look at the oncoming Red Sand marauders – and Jared is also doubling for the Red Sand leader because that element was shot at a separate time. So he is effectively staring himself down in that shot!

Dr. Averroes (Ayman Samman) announces his
historic discovery on the surface of Mars.

On a film like this, the edit is left pretty loose until the VFX start getting put into the cut. Shots run a little long here and there and they get trimmed and tightened as the VFX get added. So yes, our editor Paul Rosario then went in and tightened the whole cut over and over and over again as the VFX team gave him more and more material. On the one hand that makes things very flexible for the editorial team to continue refining the story and the pacing, but on the other hand the audio team hates it because the overall picture keeps changing and they aren’t really able to lock down their effects and dialogue tracks until VFX are completely done. So we literally were still tweaking the sound mix until about an hour before I had to upload the film to YouTube for our advertised premiere.

What editing software and VFX software did the team use?

For editing we use Avid Media Composer. For audio, we’re using Avid Pro Tools as our primary mixing tool, with Adobe Audition used here and there for editing of individual sound effects elements. For the visual effects, Adobe After Effects is our primary compositing tool – the software we use to put the shots together. Backgrounds and other still images were edited using Adobe Photoshop. We used Mocha for what’s called “planar tracking” – a process we used for a variety of things such as the HUDs inside the helmets. Our CGI environments were modeled in a number of different tools – a little Maya, a little 3DS Max, and a little ZBrush – but everything was lit and rendered in Maya. For serious motion tracking – pretty much any time the camera is moving and the background is CGI – we used PFTrack to develop 3D camera tracking solutions.

Future intentions:

Does UAT DV plan to bring this film to Phoenix Comicon, the Phoenix Sci-Fi/Horror Film Festival, or any other festivals?

While the intent with “Red Sand” was always to release it via the Internet, we have already been invited to four cons next year. And I have submitted to both Phoenix and San Diego Comicons. Not sure if I will submit to any traditional film festivals though, because they tend to frown upon films being available on the Web during their festival run. Cons are a little more relaxed about that, and frankly that’s where our audience is!

After the success of “Red Sand” does UAT DV plan to write a sequel, or have any other fan films in the works?

We are definitely discussing a sequel or potentially a web series. More on that as things develop!

Are there any other projects that UAT DV is currently working on?

Every semester we’re cranking out new films. We just took first place at the IFP/Phoenix 48 Hour Film Challenge over the summer, placed in the top 20 of the A3f (Almost Famous Film Festival) 24 Hour Film Challenge this fall, and just days ago swept the Inter-College 48 Hour Film Challenge, taking home 3 awards. Many of those films will be hitting our YouTube channel over the coming weeks. We also just posted a short sci-fi comedy called “Flight of the Melvin” which has been on the festival circuit since January and scored a bunch of awards in the process. If your readers want to keep up with us, they can subscribe to our YouTube Channel, ”Like” our page on Facebook, Or they can follow us on Twitter.